TheConceptBay
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Important Notice:

Due to rising costs of video hosting, more restrictive upload limitations from our hosting provider and uncertainty of Canadian Economy, I am pausing any new subscriptions until alternative content delivery method can be established. As a result, the current development stream archive is not available and it may take a long time before the content comes back. Preferebly a local content server would be idea but that future is uncertain.

Child of Aether
Course Content:
  • [free]
    Welcome Message
  • [free]
    First Prototype: Game Maker Studio 2
  • Planning, Idea, Mechanics
  • Foliage Concepts
  • Level Assets / Concept Art
  • House Model
  • House Texturing #1
  • House Texturing #2
  • Import 3D Object to GM:S2
  • Player Movement, Environment
  • Fixing Artwork #1
  • Fixing Artwork #2
  • More Assets
  • Cursor Icons
  • Lighting and Coding
  • Fixing Objects
  • Crafting, Brews & Tonics: Concept Art #1
  • Crafting, Brews & Tonics: Concept Art #2
  • Crafting, Brews & Tonics: Concept Art #3
  • Entering the house
  • House Interior
  • Entering the House #2
  • Alchemy Interface
  • Creature Designs #1
  • Creature Designs #2
  • Second Prototype: Godot Engine
  • New Project, Basic camera Controls
  • Recreating UI and Player, Camera Limits.
  • Movement Code
  • Fixing and Migrating Assets
  • Torch Volumetric Effect
  • Inventory
  • Inventory #2
  • Ambient Animations & Lights From Windows
  • Lights from Windows #2
  • Player 8-direction 2D animation [2D Anim]
  • Player 8-direction 2D animation #2 [2D Anim]
  • Quest Builder Dashboard
  • Quest Builder
  • Quest builder: Quest Node
  • Quest builder: Quest Node #2
  • Quest builder: Quest Node #3
  • Quest builder: Quest Node #4
  • Quest builder: Loading / Saving Quests
  • Quest builder: Loading / Saving Quests #2
  • Quest builder: Loading / Saving Quests #3
  • Quest builder: Saving Quest Nodes
  • Quest builder: Items / Quest Markers Editor Tab
  • Quest builder: Items / Quest Markers Editor Tab #2
  • Quest builder: Items / Quest Markers Editor Tab #3
  • Quest builder: Items / Quest Markers Editor Tab #4
  • Quest builder: Items / Quest Markers Editor Tab #5
  • Quest builder: Quest Node: Quest Items
  • Quest builder: Quest Node: Quest Items #2
  • Quest builder: Quest Node: Quest Items #3
  • Quest builder: Saving/Loading Quest Data #1
  • Quest builder: Saving/Loading Quest Data #2
  • Quest builder: Saving/Loading Quest Data #3
  • Quest builder: Saving/Loading Quest Data #4
  • Quest builder: Quest Node: Additions
  • Quest builder: Quest Node: Additions #2
  • Back to Game Core
  • Tree Sprites
  • Tree Sprites #2
  • Interactive Open Label
  • Placeholder SFX: Footsteps, Berries, Doors
  • Inventory System
  • Harvested Tree Sprites, Item Icons
  • Inventory System #2
  • Inventory System #3
  • Amber Pickup SFX
  • Inventory System #4
  • Protagonist House Interior
  • Protagonist House Interior #2
  • Protagonist House Interior #3
  • Inventory & Chest Content Persistency
  • Crafting Benches Design
  • Crafting Benches Design #2
  • OST: Home Sweet Home
  • OST: Light Chords
  • OST: outside
  • OST: Gray Outside
  • OST: Gray Outside #2
  • Distillery Prop
  • Powder Press
  • Powder Press #2 Interact Label
  • Grinding Slab Bench UI
  • Grinding Slab Bench UI #2
  • Grinding Slab Bench Crafting Code
  • Grinding Slab Bench Crafting Code #2
  • Hooded Stranger NPC
  • Hooded Stranger NPC Rig
  • Dialogue System
  • Dialogue System #2
  • Dialogue System #3
  • Dialogue System #4
  • Dialogue System + Quest System
A spooky stylized 3D adventure game.