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Atomicon
Course Content:
FPS player Setup
Terrain & Camera idle bob / tilt
Mega Mall Exterior Design
Mega Mall Exterior Design #2
Mega Mall Exterior Design #3
Mega Mall Exterior Design #4
Mega Mall Exterior Design #5
Junk Rifle
Mega Mall Entrance
Side Entrance / Loading Bay
Terrain Texturing, Sculpting
Loading Bay Section Props, Placeholders & terrain
Loading Bay, Parking Lot, Exterior Block Meshing
Bus route / Road Block Meshing
Junk Rifle Model
Junk Rifle Texturing
Junk Rifle Texturing #2
Aligning and Importing Junk Rifle and Hands
Animating Hands with Junk Rifle
Animating Hands with Junk Rifle #2
Prototyping Cloud Shadows
Animating Hands with Junk Rifle: Reloading
Portable Terminal UI & Model
Portable Terminal Design & Model
Portable Terminal Model #2
Portable Terminal Animation
Portable Terminal Interaction
Portable Terminal GUI
Inventory System within Portable Terminal
Inventory System within Portable Terminal #2
Inventory System within Portable Terminal #3
Inventory System within Portable Terminal #4
Equipping Inventory Items
UI CRT Flickering Effect
Newspaper Stand Box Prop
Testing Animation Tree with Zombie Mocap Data
More Animation Tree Shenanigans
Design, Mechanics, Ideas
Concept Art Research Rabbit Hole
Concept Art Research Rabbit Hole #2
Mall Display Cabinet Review + Logo
Mall Display Cabinet UV unwrapping
Mall Display Cabinet Texturing
Mall Display Cabinet Texturing #2
Second Newspaper Dispenser
Second Newspaper Dispenser #2
Second Newspaper Dispenser #3
Second Newspaper Dispenser Implementation
Second Newspaper Dispenser Interface
Second Newspaper Dispenser Interface #2
Second Newspaper Dispenser Interface #3
Second Newspaper Dispenser Interface #4
Return to Concept Art Research Rabbit Hole
Return to Concept Art Research Rabbit Hole #2
Road Texture Creation
Block Meshing & Terrain Rearrangement
Retro-Futuristic Street Lamp
Tree Assets
Tree Assets #2
Desolate Road & Road Barriers
Public Phone Booth Design Ideas
Public Phone Device Ideas