TheConceptBay
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Important Notice:

Due to rising costs of video hosting, more restrictive upload limitations from our hosting provider and uncertainty of Canadian Economy, I am pausing any new subscriptions until alternative content delivery method can be established. As a result, the current development stream archive is not available and it may take a long time before the content comes back. Preferebly a local content server would be idea but that future is uncertain.

Atomicon
Course Content:
  • FPS player Setup
  • Terrain & Camera idle bob / tilt
  • Mega Mall Exterior Design
  • Mega Mall Exterior Design #2
  • Mega Mall Exterior Design #3
  • Mega Mall Exterior Design #4
  • Mega Mall Exterior Design #5
  • Junk Rifle
  • Mega Mall Entrance
  • Side Entrance / Loading Bay
  • Terrain Texturing, Sculpting
  • Loading Bay Section Props, Placeholders & terrain
  • Loading Bay, Parking Lot, Exterior Block Meshing
  • Bus route / Road Block Meshing
  • Junk Rifle Model
  • Junk Rifle Texturing
  • Junk Rifle Texturing #2
  • Aligning and Importing Junk Rifle and Hands
  • Animating Hands with Junk Rifle
  • Animating Hands with Junk Rifle #2
  • Prototyping Cloud Shadows
  • Animating Hands with Junk Rifle: Reloading
  • Portable Terminal UI & Model
  • Portable Terminal Design & Model
  • Portable Terminal Model #2
  • Portable Terminal Animation
  • Portable Terminal Interaction
  • Portable Terminal GUI
  • Inventory System within Portable Terminal
  • Inventory System within Portable Terminal #2
  • Inventory System within Portable Terminal #3
  • Inventory System within Portable Terminal #4
  • Equipping Inventory Items
  • UI CRT Flickering Effect
  • Newspaper Stand Box Prop
  • Testing Animation Tree with Zombie Mocap Data
  • More Animation Tree Shenanigans
  • Design, Mechanics, Ideas
  • Concept Art Research Rabbit Hole
  • Concept Art Research Rabbit Hole #2
  • Mall Display Cabinet Review + Logo
  • Mall Display Cabinet UV unwrapping
  • Mall Display Cabinet Texturing
  • Mall Display Cabinet Texturing #2
  • Second Newspaper Dispenser
  • Second Newspaper Dispenser #2
  • Second Newspaper Dispenser #3
  • Second Newspaper Dispenser Implementation
  • Second Newspaper Dispenser Interface
  • Second Newspaper Dispenser Interface #2
  • Second Newspaper Dispenser Interface #3
  • Second Newspaper Dispenser Interface #4
  • Return to Concept Art Research Rabbit Hole
  • Return to Concept Art Research Rabbit Hole #2
  • Road Texture Creation
  • Block Meshing & Terrain Rearrangement
  • Retro-Futuristic Street Lamp
  • Tree Assets
  • Tree Assets #2
  • Desolate Road & Road Barriers
  • Public Phone Booth Design Ideas
  • Public Phone Device Ideas