TheConceptBay
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TheConceptBay platform is currently in extremely early stages of development. New tools and features are to come! Notify of any bugs and feature suggestions on discord!

Angler
Course Content:
  • Illustrating the idea
  • Alien Design Idea
  • A couple of quick textures
  • Basic Level Geometry
  • Player Code and Scout Drone Model
  • Alien Ship Sections & Pillars
  • Experiment with Light, Shadow and Baking settings
  • Alien Historic Fountain and Monument
  • Temple lighting, Doors, Pillar Edits
  • Revising Player Movement
  • 2D GUI from 3D Models
  • Crystal Light Prop & Debris
  • Level building prefabs, platforms, room segments
  • Imperial Scout Ship
  • Alien Body Model
  • Oxygen Refueling Station
  • Oxygen Refueling Station: UV Mapping
  • Oxygen Refueling Station: Texturing
  • Elevated Pedestal & it's collisions
  • Alien Data Tablet
  • Alien Data Tablet UI & Code
  • Inventory System & UI
  • Holding / Equipping an Item + Drone Hover Code
  • Alien Religious Robe & Alien Rig
  • Coding in Jump, Jet Pack SFX
  • Drone Controller + Drone Video Feed + Code
  • Drone Controller Texturing & TV Distortion Shader
  • More Jetpack SFX logic + Jetpack light
  • Imperial Army Antagonist 3D Model
  • Imperial Army Antagonist Texture
  • Revising Temple Pillars & Vessel Core Room
  • Prop Ideas, Crystal Farm Prop & Core Room Center Piece
  • Purple Ooze, Center control Panels, God rays
  • Temple Brick Texture
  • Fuel Refill Station review, fixes and code
  • Oxygen Refilling Station Implementation
  • Biting a chunk out of Stone Stairs
  • Utility Ventelation Shaft for Entry to Core Room
  • Totem Scout Enemies
  • Totem Scout Enemies #2
  • Totem Scout Enemies Texturing & Massive Door
  • Temple Light Crystal Pedestal & Knowledge Room Murals
  • Mural Wrap-up, Level Segmentation
  • Historic Museum Room
  • Alien Body + Robe UV mapping & Texturing
  • Light Crystal Animation
  • Alien History Museum Plot Storyboard
  • Trigger Zone & Crystal Control Panel
  • Crystal Grabbing and Moving
  • Mystical Crystal Snapping into Receptacle
  • Crystal Receptacle Texturing & Energy Scanner
  • Energy Scanner Behavior Code
  • Energy Scanner Mesh Improvements + Texture + Code
  • Core Room Debris + Alien Font Design
  • Alien Font Design #2
  • Shattered Glass Model for Core Control Booth
  • Shattered Glass Model for Core Control Booth #2
  • Sun Core Model + Shader
  • Suppressor Arm Power Capacitor / Accumulator
  • Core Control Booth Shutters
  • Core Control Booth Mural
  • Proof of Concept: Using Blender Physics to animate bones.
  • Core Center piece revision + Melted Glow Effect
  • Massive Door Response SFX
  • Whistling UI and Mechanic Code
  • Drone Hoovering Sound
  • Drone Hoover SFX implementation with Drone Controller
  • Energy Scanner fixes + Sun Core Suppressor Arm
  • Sun Core Suppressor Arm #2
  • Sun Core Suppressor Arm #3
  • Alien Data Tablet SFX implementation
  • Alien Tablet Pickup, Crystal Insert, Booth Blinds SFX code
  • Sun Core Suppressor Arm Animations + Code
  • Sun Core Explosion and Suppression Cycle + Cam Shake
  • Introduction Scene in Space
  • Introduction Scene in Space #2
  • Dialogue Building
  • More SFX. Flashlight, Drone Vocalizations, Impacts
  • Drone Controller TV sound, No Signal Label, Held Object Throwing
  • Alien Font Design: Kerning
  • Dream Sequence: Room, Texturing, Switching
  • Dream Sequence: Models
  • Dream Sequence: Scripted Event Animation + Dialogue
  • Dream Sequence: Animation Lighting
  • Dream Sequence Father Figure
  • Dream Sequence: More Props, Animations and Father Code
  • Dream Sequence Music Idea
  • Dream Sequence Alt Music Idea
  • Dream Sequence: Dialogue Triggering music
  • Temple Dark Ambience Music

A first person space adventure and mystery game.