TheConceptBay
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Important Notice:

Due to rising costs of video hosting, more restrictive upload limitations from our hosting provider and uncertainty of Canadian Economy, I am pausing any new subscriptions until alternative content delivery method can be established. As a result, the current development stream archive is not available and it may take a long time before the content comes back. Preferebly a local content server would be idea but that future is uncertain.

Accursed Kingdom
Course Content:
  • It all started with a prototype
  • Controller Input Setup
  • Basic Sword Attack
  • Enemy Taking Knock-back Damage
  • RPG Damage Marker
  • RPG Damage Marker 2 Player Camera Glitch Fix
  • Setting up the Level Building Process
  • Exploring the Blender to Godot Plugin
  • New Sword and Shield
  • Game Entrance [Concept Art]
  • Game Entrance [Concept Art #2]
  • LEVEL 1 - THE PIER [Concept Art]
  • LEVEL 1 - THE PIER [Concept Art #2]
  • LEVEL 1 - THE PIER [Concept Art #3]
  • Redoing Sword Animations / Attacks
  • Redoing Sword Animations / Attacks #2
  • User Interface / Health / NPC Health
  • User Interface / Stamina / Swipe Trail particles
  • Inventory / Items Pickups / Generic Item Code
  • Inventory Menu UI
  • Inventory Menu UI #2
  • Inventory Menu UI #3
  • Enemy Path-finding and Dealing Damage Behavior
  • First Level, New Tile
  • Reworking the Movement / Inputs and Player Code
  • Basic Level Props
  • Speed Concept Art, Level Mockup
  • Restoring player UI and Interface
  • Death and Perish Screens #1
  • Death and Perish Screens #2
  • Potion Items Icons & Code
  • Using Inventory Items
  • Using Inventory Items #2
  • Weapon Switching